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History of Robotics Research and Development of Japan2007BusinessSocially interactive teddy bear robot prototype

Ichiro WatanabeFujitsu Laboratories Ltd.
Takashi ImaiFujitsu Laboratories Ltd.
Toshikazu KanaokaFujitsu Laboratories Ltd.
Hiroshi HidakaFujitsu Laboratories Ltd.
Hisatoshi YamaokaFujitsu Laboratories Ltd.
Satoshi AmemiyaFujitsu Laboratories Ltd.
Hayato TatedaFujitsu Laboratories Ltd.
Yusuke YasukawaFujitsu Laboratories Ltd.
Overview The socially interactive teddy bear robot prototype is designed to be a people-friendly interactive device that provides gentle support to bring people and ICT together in a wide range of situations. Instead of a traditional interactive device that simply transmits information, this new device has been designed to appeal to users’ emotions and create meaningful bonds with them. It autonomously performs natural gestures that make the robot appear to have a mind of its own and interacts socially through behavior such as making eye contact and mimicking the behavior of its human partner.   Key Features (1) Rich natural expressions, realistic lifelikeness - 300 registered behaviors mapped into 2D emotion space with awareness-sleep and pleasure-displeasure. - Nonverbal expression realized by 12 motors controlled in tandem. → Rich expressions with facial expression and gestures. → Achieves advanced and amazing lifelikeness. (2) Friendly interaction - Miniature camera mounted inside the bear’s nose: to make eye contact and mimic user behavior - Thirteen touch sensors throughout the bear’s body: to respond to physical contact (3) Picks up on the user’s state through face-to-face interaction and provides services - The robot aims to determine the user's state through interaction with the user and to provide appropriate network-enabled services.   Application trial Mood stimulation is a common problem in care facilities. In a trial, it was applied in a day service facility to stimulate elderly people during free-time interaction and recreation support. Most of the elderly people were stimulated as if they had met a small child; for example, most of them smiled naturally and brighter, and even someone who was usually expressionless smiled naturally and even someone who didn’t exercise did so proactively.
子ぐま型ソーシャルロボット
Socially interactive teddy bear robot prototype

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Correspondence papers


Ichiro Watanabe, Takahiro Ohno, and Yoshihiko Koga:Robot-assisted activities for elderly people using a life-like teddy bear robot

Proc. of RSJ2007, 2B26, 2007 (in Japanese).

雨宮智ほか:高齢者介護施設における子ぐま型ソーシャルロボットの影響度評価

Proc. of RSJ2011, RSJ2001AC1F3-1, 2011 (in Japanese).

Related papers


[1] 人にやさしい端末「子ぐま型ソーシャルロボット」ユーザーとの親和的な関係を築くインタラクション技術,富士通ジャーナル2010年4月号(2010)

[2] 渡辺一郎,人に優しい端末を目指す子ぐま型ソーシャルロボットと高齢者介護への応用, 日本ロボット工業会, 204, .pp.37-41, (2012).

[3] 渡辺一郎,人に優しい端末を目指す子ぐま型ソーシャルロボットとロボット・セラピー,計測と制御,vol.51, no.7, pp.614-619, (2012).

[4] 山岡久俊ほか:認知症高齢者を対象とした親和的ロボットによるロボット・セラピー,第24回人工知能学会全国大会(JSAI2010)予稿集,1H2-NFC3b-8 (2010)

[5] 今井岳ほか:親和的インタラクションに基づくサービスを提供する子ぐま型ソーシャルロボットの開発,第12 回計測自動制御学会システム・インテグレーション部門講演会(SI2011)予稿集,1C2-2(2011)

[6] 今井岳ほか:親和的インタラクションにより引き出す表情の観察によるユーザ状態把握, 第26回人工知能学会全国大会(JSAI2012)予稿集, 3K1-R-11-4(2012)

[7] 金岡利知ほか:親和的インタラクションに基づく人に優しい情報提供,第26回人工知能学会全国大会(JSAI2012)予稿集,3O1-OS-3a (2012)

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